Category Archives: video games

Works In Progress Update Feb 2024

So, this is just a quick post to congratulate myself on having got something creative done over the past month or so. Because I feel like I deserve it for the minuscule amount I’ve achieved. Yay me! Seriously, though – … Continue reading

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Goodbye 2023, hello 2024

So, another year over, and that I survived. A new one just beginning, bringing who knows what opportunities, challenges and trials. It seems like it’s time to look back and look ahead, achievements and plans, that sort of thing. The … Continue reading

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An affirming “misgender”?

Over the past 2 or 3 months, I’ve been getting involved in a community of online video game players, with in-game voice chat. We’re united by following and taking part in the community streams of a particular youtuber/twitch streamer. As … Continue reading

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Ladies And Gentlemen, We Are Rowing In Space

My newest project: build a videogame where you row between the stars! Just before Christmas, my little sister (who is a fully-grown Millennial as opposed to my elderly Xennial (the kids slightly too young to be Gen-X, but slightly too … Continue reading

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I MADE A VIDEO GAME: The Curse Of Breyville House

So one reason I haven’t written as much in the past year and a half is I have been learning how to create video games using visual coding/block style tools. This is so I don’t have to try to make … Continue reading

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Erangel 2.0 PUBG headcanon

So last year I wrote a piece about the headcanon I derived for the scenarios presented in PlayerUnknown’s Battlegrounds (universally referred to as PUBG). In a recent update to the game, the developers completely reworked the original map (Erangel) and … Continue reading

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REVIEW: The Turing Test – philosophy and puzzles in space!

Yesterday, I finished playing through a video game by Square Enix called The Turing Test. While the game is themed around topics to which the famous idea by Alan Turing is directly relevant, the Turing in the title is not … Continue reading

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Inform 7: Problems with Queer representation

So on Monday in my “creativity update” post I mentioned that Inform 7 has one or two “problematic” aspects to its structure and promised to write a post midweek about what I was finding I had concerns about. The most … Continue reading

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Weekly Creative Update (slightly late) 13-07-19

So over the weekend I had a bit of a crisis that kept my mind occupied, so I forgot to let you know what I’d been doing in the week. So this update is slightly late. (The crisis is now … Continue reading

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Weekly Creative Update 6-7-2019: Back to Storytime!

This week has been pretty good in terms of achievements, and in terms of acquiring new objectives and opportunities. The main triumph is that I have managed to build a fairly versatile line-of-sight system in Stencyl, which I can use … Continue reading

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